PROJECT SUMMARY

Objectives: What do you want to achieve by implementing the project?

Cultural heritage is a common value that should be transferred from the past to the future. This value is under threat due to natural disasters and human activities. In this project, it is aimed to digitize the tangible and intangible cultural heritage values in order to transfer the cultural heritage to future generations and to deliver them to the youth by transforming them into digital game fictions. The developed training methodology will be transferred to the E-learning platform.

Implementation: What activities are you going to implement?

The main output of the project is the training methodology developed for "transferring tangible and intangible values todigital game designs by digitizing for the sustainability of cultural heritage". By making a pilot application of the developed

training methodology, sample games will be designed. Cultural awareness change in young people playing these games will be analyzed. Later, the revised training modules will be transferred to the E-learning platform as an open training resource.

Results: What project results and other outcomes do you expect your project to have?

The training methodology developed for the "digitalization of tangible and intangible cultural heritage values and transferring them to digital game setups", which is the main output of the project, will be transformed into an E-learning platform and

aimed to be used widely. Users of the platform will be able to design a digital game with their own cultural values by seeing training modules and sample videos. Thus, it will be possible to see and learn about different cultures in digital games.