OUTPUTS

INTELLECTUAL OUTPUTS

  • Background Analysis and Case study reports
  • Innovative Training Modules: To be prepared for the transformation of Cultural Heritage into Digital game designers
  • Production of Digital Games With Prepared Training Modules
  • Implementation of digital games and Awareness measurements
  • Performing Player Awareness Analysis
  • Establishment Of The E-Learning Platform
  • E-Learning Content Videos
  • Documentary Videos
  • E-Book
  • Multiplier Event