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    • March Eskişehir/1st Kick of Meeting
    • INNOVATIVE TRAINING MODULES
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    • TANGIBLE & INTANGIBLE CULTURAL HERITAGE
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    Innovative Tools To Digitize The East And West Cultural Heritage: A Digital Game Design Methodology Guide
    1. Main Menu
    2. OUTPUTS
    OUTPUTS

    INTELLECTUAL OUTPUTS

    • Background Analysis and Case study reports
       
    • Tangible and intangible Cultural Heritage Values Guide (Each stakeholder country)
       
    • Innovative Training Modules: To be prepared for the transformation of Cultural Heritage into Digital game designers
       
    • Production of Digital Games With Prepared Training Modules
       
    • Implementation of digital games and Awareness measurements
       
    • Performing Player Awareness Analysis
       
    • Establishment Of The E-Learning Platform
       
    • E-Learning Content Videos
       
    • Documentary Videos
       
    • E-Book
       
    • Multiplier Event

     

    Last Updated At: 7/23/2026

    Main Menu

    • DIGICULTGAME
    • CONSORTIUM
    • MEETINGS
    • LTT ACTIVITIES
    • OUTPUTS
    • SCHEDULE
    • NEWS ABOUT US
    • GALLERY

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