The DIGICULTGAME e-book presents the complete project journey, including the educational methodology, cultural heritage studies, innovative training process, developed digital games, awareness analysis results, and the Open Educational Resources Platform. It serves as a comprehensive reference for researchers, educators, and practitioners interested in cultural heritage digitisation and game-based learning.
https://drive.google.com/file/d/1GJqDyd5zQkft5KZi0Dta-GzPD_7O7t49/view